The Lich King
Phase 1- Summon Drudge Ghouls — Summons 3 Drudge Ghouls over 3 seconds. No abilities outside of basic melee
- Summon Shambling Horror — Summons a Shambling Horror.
- Enrage — Increases Physical damage by 200% 1.25 sec cast (7 sec cooldown)
- Frenzy — Increases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min. Instant, cast on Heroic when Horrors reach 20% health.
- Shockwave Melee range — Sends a wave of force in front of the caster, causing 150% weapon damage in a 20 yard cone. 1.25 sec cast. (3 sec cooldown)
- Necrotic Plague 50,000 yd range — Infects the target with a deadly plague, causing 50,000 Shadow damage every 5 seconds for 15 seconds. If the target dies while afflicted, or the effect expires after its 15 sec duration, this effect will gain an additional stack and jump to a nearby unit. The 15 sec timer is refreshed after each jump. If this effect is dispelled, it will lose a stack and jump to a nearby unit in a 10 yard distance, if there is no target the plague will be removed completely. Whenever this effect jumps, the Lich King's power will increase. Instant. Disease. 100,000/5 on 25-player.
- Plague Siphon — Increases physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps. 30 sec duration.
- Infest 60 yd range — Deals X Shadow damage to all enemy players within 50,000 yards. In addition, the targets will take increasing Shadow damage per second.
- Summon Shadow Trap 60 yd range — Summons a Shadow Trap with a ~5 yard radius under a targeted player after a short delay. Any player who steps inside the Shadow Trap will cause it to explode, dealing 23563 to 26437 shadow damage to all players within 10 yards and knocking them off of the Frozen Throne. 0.5 sec cast. Heroic mode only
Phase 1.5 and 2.5- Remorseless Winter — Creates a massive winter storm, dealing X Frost damage per second to all surrounding enemies within 45 yards.
- Pain and Suffering 100 yd range — Deals X Shadow damage in a cone effect in front of the caster. In addition, the targets will take X Shadow damage per second for 3 sec. 0.5 sec cast.
- Summon Ice Sphere — Summons 1 Ice Sphere with around X health. Moves towards a random raid member When it reaches its target...
- Ice Burst — Deals X Frost damage to all enemies within 10 yards, knocking them back. Instant. Knockback typically leads to getting blown off the edge of the platform.
- Raging Spirit 100 yd range — Rips out a piece of the target's spirit, causing it to attack them. _Instant. Summons a Raging Spirit with..._
- Soul Shriek — Deals X Shadow damage to all enemies in a 15 yard cone in front of the caster, silencing them for 5 sec. 0.5 sec cast.
- Quake — Sends out underground shockwaves, causing the edge of the platform to crumble. 1.5 sec cast. Cast at the end of the phase.
Phase 2The Lich King retains Infest.- Soul Reaper Melee range — Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 50,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec. Instant.
- Defile 80 yd range — Defiles the area under a random target. Any enemies got within this area will be dealt shadow damage and cause the area to grow. Lasts 30s.
- Summon Val'kyr — Summons a Val'kyr Shadowguard. Instant. Attempts to pick up a player and drop them off the edge of Icecrown Citadel. (3 sec cooldown)
- Life Siphon 60 yd range — Deals X Shadow damage to an enemy target, healing the caster for 10 times the damage dealt. 2 sec cast. Heroic mode only. Cast at 50% health after dropping the player
Phase 3The Lich King retains Soul Reaper and Defile.- Harvest Soul 60 yd range — Attempts to harvest the target's soul, dealing 7500 Shadow damage per second for 6 sec. If the target is still alive after the channel is completed, the target's soul will be transfered into Frostmourne to be devoured. Channeled.
- Harvest Souls — Attempts to harvest the soul of all nearby enemies, dealing X Shadow damage per second for until cancelled. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured.
- Harvested Soul — Applied when a raid member dies inside Frostmourne, increases damage dealt by 200% and size by 50%.
- Harvested Soul — Applied when a raid member dies inside Frostmourne, increases damage dealt by 500% and size by 50%.
- Vile Spirits — Creates 10 Vile Spirits which will attack enemies after 30 seconds.
- Spirit Burst — Sacrifices the caster, dealing 18850 to 21150 Shadow damage to all enemies within 5 yards. Instant. 28275-31725 on 25-player
Frostmourne- Harvest Soul — Slowly consumes the soul of the target, dealing X Shadow damage per second.
Spirit Warden- Soul Rip 30 yd range — Deals increasing Shadow damage to your target every second for 8 sec. Channeled on Terenas.
- Dark Hunger — Heals the caster for half of any damage dealt. Aura on the Spirit Warden
- Destroy Soul — Instantly kills the raid member inside Frostmourne if Terenas dies. Causes Arthas to gain the powerful Harvested Soul debuff. Instant cast.
Terenas Menethil- Light's Favor — Heals the caster for 5000 every second and increases damage dealt proportional to health. Aura on Terenas
- Restore Soul — Returns the target's soul to their body, bringing them back to life.
- Restore Soul (Heroic) — Terenas starts casting this when the raid enters Frostmourne in Phase 3 of the Heroic encounter. The raid is ported out when it completes. 40 sec cast.
Phase 4- Fury of Frostmourne — Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. 2.6 sec cast. Cast at the beginning of phase 4
- Raise Dead — Raises the dead back to life to serve as undead slaves to the Lich King. Channeled. Cast after gloating over the corpses of the raid.
Terenas Menethil- Mass Resurrection — Resurrects all nearby fallen allies. Cast on the raid after Terenas is freed from the shattered Frostmourne.